Critical play. Entry 5: Cut-scenes, animations, assets and style

These days I’m spending most of my work time on creating the minimum amount of assets to continue building the game in Unity. Especially it concerns animations for cut-scenes, which I’m making from scratch. Actually this fact was a major argument for the style, which evolved fron the thumbnails as it was much quicker and easier to animate, bwcause there was no need to deal with outlines, colours and shadows. And overal I found this black&white style very appealing for a lyric and partly philosophical story. A bit later I understood that it’s similar to Limbo, but I use it differently, not in order to create a fearsome and grave atmosphere. Prevailance of white instead of black refers more to light and isolation instead to darkness and unknown, compared to Limbo. From the concept-art point of view we’re more likely to wait for something grim from a dark silhouette rather than a white one.

LIMBO | Загружаемые программы Nintendo Switch | Игры | Nintendo

But coming back to animations, there is not much to say apart from that they take quite a lot of time to make, so I decided that the last climax cut-scene that I’ve finished by this point will have the most animation, whilst the rest of them will be mostly animated in Unity with more or less static images as it’s much faster. This is the example of character animation for the meeting scene.

Thus working on animated scenes is a routine work for me, but for implementing that in Unity I had to get to know the Timeline tool, which I found very useful as it’s possible to control the length and order of animated bits as well as switching from scene to scene without having to create scripts for activating certain objects at the right time. Very handy and this is the second brand new thing to learn about Unity during this project.

I’m still struggling with the complete image of my story and I know I should have finished the concept long ago. Hopefully, when I’m done with the cut-scene, and have no certain areas to work on, the decisions will come faster.

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