Critical play. Entry 7: proceeding

We have finally submitted collab project which means I can fully focus on the game. After ragdoll issues I wanted to take it a bit easy and make the parts I’m sure about and which won’t require long hours of coding or setting issues.

Train cutscene went well and smoothly
Shield game works fine too

Though in the shield game I used a familiar mechanics, similar to the one I used in the first game with cats attacking a plant, I added and practiced a new feature for me, which is life count. After bats hit the cat 3 times, the game is relodaded. Player has to keep them away for 30 seconds and the game will proceed.

Other simple cut-scenes such as bus travel was easy as well and doesn’t need much description.

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