We have finally submitted collab project which means I can fully focus on the game. After ragdoll issues I wanted to take it a bit easy and make the parts I’m sure about and which won’t require long hours of coding or setting issues.
Though in the shield game I used a familiar mechanics, similar to the one I used in the first game with cats attacking a plant, I added and practiced a new feature for me, which is life count. After bats hit the cat 3 times, the game is relodaded. Player has to keep them away for 30 seconds and the game will proceed.
Other simple cut-scenes such as bus travel was easy as well and doesn’t need much description.