
I couldn’t decide for a long time what topic to choose for the essay, untill I accasionally ran into an article about temporality. I got interested and a thought came to my mind why not to analyse how temporality relates to pacing or flow. Since I was working with Pathologic for BA thesis, I was interested to analyse it from this perspective as it had issues similar to the issues of flow. But one would be irrelevant to analyse, so to make comparative analysis I chose the second game of the same studio, because time turned out to be one of the key features for all of their games. So the Void was my second option, which would be interesting because Pathologic is reported to be rushed, while the Void is often referred to as boring. I wonder if it has to do something with time mechanics.
Here I’m presenting some basic overview of the games I’ve chosen and potential areas of research.