

I’m currently in the middle of case study analysis. My case study games were defined long ago, so I’m making analysis of time in them.
First, I’ve made two schemes that represent what functions time has in game or which gameplay elements it has relation to. It turned out that in Pathologic time controls most game aspects. In the Void player’s actions trigger time, which has influence on resources.
Then I defined and analysed time frames according to Zagal&Mateas’s approach. It showed that mostly temporality of these games is present in game world time frame. But in general most of the time frames are featured in games.
Finally, I tried to analyse which time frame has relation to which flow condition. Again game world time frame has most relation to flow conditions.
The amount of case studies text already exeeds 2000 words, and I’m not sure how to crop it further. For now I’ll leave it as it is. Maybe most of it will go to appendix in case reader would like to see the analysis in details.