Entry 5: After-pitch conclusions

The pitch discussion confirmed my fears over making the app the main part of the game. My idea requires to much technology that I never used or explored, and for my current coding skills that would be too much. I was advised to decide on the route to take:

  • digital game with board game features (like Hitman Go)
  • pure board game with minor digital elements if necessary

I will opt for the board game in that case because first of all I really want to move my focus away from digital games for some time due to academic and personal welfare reasons.

These alterations mean a slight shift in research and project objectives. In terms of research I’ll add “craft in board game mechanics” to find some relevant case studies and, maybe, get some more ideas, and “combination mechanics”, as the game will be based on strategy, claiming positions and (potentially) birds’ combinations that may have some effects on gameplay. As an addition it might be worth looking at 3D layered tabletop games as well.

So, what is novelty and experiment of my game?

  • This is a craft game based on origami as the main feature of gameplay
  • experimenting can take place with types of positions combination and rules for claiming positions. For example, positions can be distributed by levels or randomly. This can affect on how origami mechnics will function in the game.
  • I will still kepp digital part, but reduce it significantly to timer, showing folding scheme or colour code (if any).

To summ up all the decisions for the moment:

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