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This week I’m starting to learn Blender. I have already learned some basics, and in general I found the program much more convenient and responsive compared to the 3D programs I used to work with before.

As the first test project I followed the donut tutorial, which made me familiar with some basic tools. The outcome was beyond my expectations, where I managed to make a photorealistic modelling and render.

It means so far I’m confident that I will manage to model the map for my game, which is much easier and won’t require even less modeling skills that with a donut since it will be very geometrical. Next step is to learn to export that to Unity and see, how it works as a game environment.

So for now what I’m doing is:

  1. Model a test map containing a couple of rooms and flooring
  2. Learn how to export the level to Unity and how to set it up correctly
  3. Set up character movement in 3d space and make sure all the test build works correctly

If that succeeds, then I’ll start producing the full map and gradually develop the game concept.

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