Week 2: brainstorming

Today we’re sharing our findings and ideas. This is how our Miro board looks like now:

As you can see, our first preferences were 2 ideas

Unfortunately the discussion didn’t go far from that. Some of the other ideas, like classical words game, turned out to be too simple and already existing. While pitching ideas, Trini brought to our attention the following idea:

To us it seemed as the most relevant option, because it was something new and didn’t refer to any existing party games. We all agreed that this one should be developed further and we need to come up with some contest.

I came up with the following proposition:

The idea was accepted so the final concept for now looks like this:

We discussed some rules already, for example, the rule “one round – one cell” to force players to constantly change their position and the anount of players in each cell. Discussed the amount of lives, which for now can depend on the amount of players and/or rounds, because there is a risk, that one could be kicked out pretty fast till the very end of the session, which can be relatively long if the number of people is big.

Another important question was that the game we were discussing so far would work great as a digital one. But we should adapt the mechanics to non-digital to meet the brief. Where I offered the following, which is settles as working option for now:

Final thing that we got to discuss is the setting, which due to the spooky season, was collectively agreed to be ghosts and ghost hunters. The grid will serve as as a haunted mansion with cells as rooms. That would make the game more immersive and it would be more interesting to name rooms instead of plain numbers.

That are our achievements of the week. I think we’ve reached our weekly goal and can work further on developing and testing the concept. I personally believe that the game will look great in digital as well, and such duality reaches my personal interest in research over adapting digital games to board ones and vice versa.

Leave a Reply

Your email address will not be published. Required fields are marked *