Critical play. Entry 8: going further

I’m proceeding well enough with game development. So far I have completed the camp scene and a mini game attached to it. At this poit I’ve beem working very much time with unity animation system, learned to use bools and triggers as well as change sprites on interaction. Who knew that such small interactions with little coding can work quite well, when being compiled in a scene.

Sometimes funny bloopers happen, which give you a good laugh. Especially when you forget to set ridgid body to a kinematic mode =)

Also as you can spot, I’ve learned another new feature which is camera following the character. I can even control the offset borders, which makes it quite handy. It’s a Mario style camera follow when the character is pushing the bounds. I’ve never done that before, but like the result very much. It looks like a real game now.

I also started to set up the first part with the cat just running. Nothing much to show, it’s just running along the snow desert, I’ve just added landscape assets and a trigger to launch the cut-scene with the freight train. Two locations of the second part with cat walking are ready as well. The cat prefab was ready beforehand, so for now I have only one scene to build with mini game and related cut-scene, create one more game for the final part and compile all that together with scene transitions.

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