First of all I’ve completely rebuilt the prototype according to the alterations from the first playtest.
I adjusted the branches, which are now clearly divided by levels. Colours are spread according to the scheme from the previous entry. I also created 2 types of final positions, which I’m going to test.
The second playtest went much better with the main mechanics established and major issues resolved. Playtest went with 2 attempts where various situations were encountered.
Attempt 1 established the following movement mechanics:
- Player can claim any current colour position on the level
If player claims the final position of a branch (not depending which player claims most of positions on that branch), they are allowed to proceed to UP position.
- If there is time left player can make one more bird for the UP position
- If there is no time left and colours switched, player starts with making the bird for UP and then can continue with the current colour on the next level
Situation 1: What if all the positions of one colour on the level are claimed?
A skip button to the app was introduced. It helps skipping the colour till a playable one appears.
Situation 2: What if one player proceeded to the next level, but current colour is all taken on the previous time for the second player?
Skip colour till it’s available for both players. (Otherwise, the second player can do nothing and will have to wait from 30 to 60 seconds. The first player still has their advantage of being able to claim more positions with new colour)

Situation 3: What do we do on level 4 (Ladder variant)?
Level 4 consists of 2 parts: regular and “ladder”. It’s allowed to start claiming position on the ladder if all the positions on the regular part have been claimed. Unfortunately, playtest showed that ladder variant has no sence due to small distance between players. The game has turned from strategy to quantity, so in most cases that will not make any significant defference to the amount of birds. Kt works only if the distance is major, and the first player has opportunuty to overtake the amount of positions.
What do we do on level 4 (Flower variant)?
The challenge – be the first one to claim a colour. This is a pure speed and finger agility challenge. When colour starts, both players make a bird. Who makes it first claims the colour. The second player puts their bird (finished or not away). Same applies to all other colours. If for some reason both players fail to make a bird in the time given, colour switches and players must start anew. Previous birds are put away. Colours in the app can be skipped if necessary. Win position is claimed in the remaining time of the current colour. Again, who makes it first.
Who wins?
The main goal of the game is to get to the top, but it doesn’t guarantee victory. When the top position is claimed, players count their birds. The one who has more birds, i.e. positions claimed, wins.
So after the first attempt, it became obvious that the game shifts from strategy to speed and quantity one. I don’t mind this turn as I didn’t have any strict restrictions over game genre or mechanics.
Attempt 2
Second attempt added some more situations to resolve.
Situation 1: what if there is only 1 position of a particular colour left on the level?
Same as for level 4. Who makes and placed the bird first, claims the position. Losing bird is put away and will not take part in the game anymore.
Problem: If we aim for quantity, how to motivate players still do up?
There are special UP positions that have no colour. They can function as a sub or bonus level. As long as the last colour position on the level is claimed. Players claim these 4 positions one by one. Same as for level 4. The app is still running. Player can choose whether to claim as many UP positions as possible or claim only one and continue with the current colour in the app. Timer still apples. If colour switches before the bird is finished and placed, the bird is put away and player starts anew with the new colour. (This works as a motivation because gives additional birds to the total count of a player) Even if one of the players doesn’t manage to claim any UP position, they still proceed to the next level.
Summing up: final game goal:
This is a game to: claim as many positions as possible by making origami birds as fast as possible. The game is suitable for developing fine motor skills (suitable for both children and adults. For children, time range can be increased – difficulty levels in the app)
Among other issues to resolve are technical ones like I still have to improve the paper type as the ones that we’ve used are still too thick and uncomfortable to use. Might try sheets of simple coloured paper. Another technicality is how to fix the bird on its position, because they keep falling off and interrupting the game. As an idea those might be some kind of nest-like objects with hollows, which will hold the bird in place.
What’s next?
Second and 3rd playtest showed that basic mechanics are now playable and the prototype works. So I can proceed with polishing and compiling the rules as well as making a decent quality mock-up. App needs work too with design and including instruction together with a tutorial how to make an origami bird. Design and backstory also need work, even though it’s not the focus of this project.