Concept 2
Board game + touch screen technology. It mingt be an app that complements a board game.
Though I preferred this route, I was struggling a lot with coming up with idea. So after some time of effortless attempts to find something, I started over with asking a question: What can an app do in a board game?
- sum up game results and show ending (maybe several, depending on the results)
- define turns
- one of the tasks, similar to special cards in Monopoly
- Chalenge or obstacle
- Drawing
- Parallel play: to proceed in the analogue game player must pass a digital level
- QTE reaction: app has a timer with random time period. As the analogue game goes, app suddenly sets off an alarm with challenge, which player has to solve fast. Player gets a bonus in case of success, or a punishment if not. Can be an element of strategy (player can willingly fail the task to get some benefit in future). Something like challenges in Among Us.
Interactive ending concept:
I decided to try and develop one of the previous ideas about narrative card game. App collects data from the game session (like what choice did player make), and according to algorythm shows one of the game endings (video, animation or even partly intercative thing). Digital element will make it easier to sum up game results and contribute to aesthetics.
Where can this be applied?
- Create your story game with challenge elements (or even apply QTE mechanincs)
- Strategy game, where it helps to manage resources and then, depending on the amount of them, give the result and ending
Thus, as experiment showed, this concept has a significant disadvantage, that contradics one of my objectives : new feature must be significant for gameplay. Here the app functions more as a supporting mechanism and partly decour to make the game ending more engaging and spectacular.
QTE reaction:
I thought that this idea is also worth trying to develop as it solves the issue of the previous concept – it is directly intertwined with gameplay and game process partly depends on it.
Again, I asked a start question: What can these QTE do i a game?
- give access to special resources or features
- hold up or give punishment for failing it
- be an element of strategy
Players should be encouraged to complete these challenges, which can be either individual or collective. In case of individual, player is responsible for the choices and risks getting a punishment. In case of collective, players will compete to be the first one to take the challenge and get a bonus.
Potentially I liked this concept, but apart from above mentioned ideas I became completely stuck here. I had no other ideas of how it can be developed or even what setting it might have. I definitely didn’t want to copy Among Us, but nothing else came to my mind. So, I decided to put away this one for some time and try to develop
Parallel play
Where I completely failed again, but these time because I realized that even though that has potential and can be very interesting playing experience, that would mean creating 2 games simultaniously, one of which requires a lot of coding, which is my weak point for now. It would be impossible to handle for the time scope that we have for this project. So I rejected this idea completely.
Overall, I’m mostly going back to whiteboard. I have the craft game idea more or less developed and will try to get it further, but at the same time I still would like to try the blending route. Hopefully, I’ll come up with something decent till the pitch. One thing I realized is that I have major idea problems if I don’t have some kind of setting and story in mind. Maybe I can approach idea generaton from this side better.